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Mathesthos

19
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A member registered Mar 17, 2020

Recent community posts

I see it now has a new deck in 0.4.1A, is this the "final"deck or again placeholder?
Cause this version needs defense cards. The drones are useless til you find a  shield card.

Also this happened, not complaining:

(1 edit)

5th System, cool looking ships and the boss was really nice.
Tried to cheese it and 1 shot the CTO ship with the instakill card only to find out it's also a boss :p, unlike the 3rd boss 2 other ships.

It needs to be  tweaked. The drone gimmick is cool, but with the limit of 3 alien ships on a side you can just ignore the drones and focus fire the CEO. I took out the CTO first cause i thought he summoned the drones and after that i had 2 drones and the CEO all with low damage output.

Also ran into as issue with 3 enemy ships using their ultimate moves all at the same time, not fun to take 16-24 damage times 3 on round 2...

THe new relic hunt event is cool but the placement of the actual goal is to out of the way where sometimes it's really not worth it to back track 10 squares, even with this awesom item i got from it Iscreenshot below)

Space stations should have a repair option in the mix which comes in handy on later stages, similar to the option they have to scrap  a card.

Traders wanting to buy my cards should also ask for my unused equipment cards and not only my deck cards.

The randomness of the maze evewnt should give me the option to choose if i want to keep the card i find.
I'm already spending fuel and HP on it no need for any card to "clutter" up the deck. I feel the same should be applied to the cards from space crates.

The Destroyed ring world should have something for a reward. Either some credits or 2-4 fuel it's now the same as traveling to an empty space square with an unskippable cutscene. Or  give me an investigate option which either gives the above rewards or a space fight with the alledged destroyer of the ring.

Ignite needs a rework or more synergy cards/effects the 1 damage per turn  isn't doing anything usefull right now.
This is the most prevelent in the 2 energy card that ignites all enemies for 2 turns.
For 1 energy i can do 3 damage to all targets with Plasma Wave

My drones only atack the middle target which might not be the target i'm trying to kill. Perhaps make it so they attack the target i fire on last.
If i have 2 drones and drone 1 kills the target drone 2's attack does nothing since it also hits the same target wasting good damage.


0.4.1a:
Panic Crew: Does 1 damage instead of the listed 3.
Carrier is still playable (with new deck)

Got a bug (not reproducable yet) Where i had 1 extra shield and 0.5 extra life, i think it had something to do with the 1hp per turnc ard, it happened after i dequipted it.

Got a bug where the equipment car dthat lets you draw a card on discard still applies after dequipting the card.
I think it checks ones when playing a discard card for the effect and then caches the response.

(1 edit)

"AI Core: Accuracy"(+20% weapon damage) doesn't stack with "Weapons Charged!"(damage dealt is increased by 50%).
a 10 damage card does 15 damage instead of 17.

Cool, looking forward to it.It's a fun starting deck to play #4thship.

An option to sort our deck by: Obtained, Cost or Name. 
This feature should also work when you get a trader who'll scrap a card for €20 or when the option is available at a space station.

I think you misuderstood.
This IS the 3rd ship. It's available in the alpha 0.4.0 version of the game.

Part 2/2

Part 1/2

(2 edits)

So i got to pay as the carrier ship and it's currently set deck with "Plasma Burst "and "One time Defense"
The first couple of fights are  a bit hard since you have no way to get shield outside of the 10 you get from "One Time Defense" so be prepared to take some HP damage early on.

Until you get the equipment card for additional energy per round "Overheated Shields" is a great card since it's 10 shield for only a discard which you'll have plenty of since we hopefully spend 2 energy on "One Time Defense" per turn.

"Prime Defense" and "Repair drone" keep you going ones you build up a huge shield reserve. This huge reserve means you have alot of buffer to push our "Heavy Drone" which will be a constant source of damage. The biggest part of damage comes in the form of your shields. Ones you get a maximum of 60-70  shields the combination of "Optimae Shielding" and "Reverse Polarity" is downright deadly.

The last part is filled out with 0 energy cost cards like "Quantity over Quality" (one of the best DPS cards) "AM Generator" in combination with "Antimatter Charge" lets you easily clear out your hand each round.

Yes the cards are random each playthrough but using this as a template the Carrier has good potential. And ones you get a few shield recharge cards and a healing card you can, potentially, farm the first and second map clean. If you get the fuel stealing drone you'll be nigh invinsible until you hit map 3 cause those pig like looking ships ( especially the purple one ) hit freaking hard.

(2 edits)

Drone dispenser (equipment)

The green rarity heals 1 hp per turn.
The blue rarity also heals 1hp  per turn.

When you´r in the equipment menu they are green rarity when not equipted and when you exuipt them they turn to blue rarity.

EDIT: On the equipment screen when had a blue equipment slotted and the select a green equipment on the same slot the color of the equipted card remains blue and turs back to green when unequipted.

(5 edits)

Just started a game as the KD Carrier by clicking on the ship selection icon (which is grayed out). Its shows the carrier in the intro screen but the first ship in gameplay.
The 4th equipment slot is also bugged for thr Carrier. You can't swap equipment for it on the equipment page. Ones you fget a 4th equipment item it's just slotted in.

Careless overdrive:
Card reads : does 10 damage and discard. Costs 1 energy
Card effect: Does 10 damage ,"recharge 10 shields"and discard. 

I had the same issue and when i loaded back in i had a different event trigger then the scrap a  card event.

The traders that want to buy my fuel should ask for a smaller max quantity of fuel. I feel it's currently set to 80%of my fuel and personally i'd lower it to 70%.

(1 edit)

The space crate event doesn't always load in al the art. Ships to the left and no box appears.

(edit) Just had it spawn in a trader vessle instead of a crate.

When the last card you play from your hand has a discard effect you'll draw 5 cards for your next round but it will randomly discard 1 of those cards. This leads to an interface bug that shows a card but you can't play it and it sometimes dupes it on the interface.

(1 edit)

The missle barage card that does 12 damage for 3 energy makes no sense cost wise. Using 2 basic attacks does 12 for 2 energy and plenty of cards do more damage for either 1 or 2 energy.

The possibility that bosses do back to back 30-60 damage attacks is really bad RNG.

(2 edits)

AI supremacy:
Says it spawns 5 drones, but only spwans 1. ( or the A looks way to similar to a 5)
Says it increases max shield but it doesn't.

Shield scavager:
It Says it does 5 damage and gives 5 shield but it only does 5 damage.